Mark the letter A, B, C, or D to indicate the word whose underlined part (shown in bold) differs from the other three in pronunciation in each of the following questions from 1 to 2.
Question 1.
Mark the letter A, B, C, or D to indicate the word whose underlined part (shown in bold) differs from the other three in pronunciation in each of the following questions from 1 to 2.
Question 2.
Mark the letter A, B, C, or D to indicate the word that differs from the other three in the position of primary stress in each of the following questions from 3 to 4.
Question 3.
Mark the letter A, B, C, or D to indicate the word that differs from the other three in the position of primary stress in each of the following questions from 3 to 4.
Question 4.
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Mark the letter A, B, C, or D to indicate the correct answer to each of the following questions from 5 to 14.
Question 5. Applications for the scholarship ____ be submitted before the end of this month.
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Mark the letter A, B, C, or D to indicate the correct answer to each of the following questions from 5 to 14.
Question 6. UNICEF, ____ stands for United Nations Children's Fund, helps children around the world.
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Mark the letter A, B, C, or D to indicate the correct answer to each of the following questions from 5 to 14.
Question 7. The teacher told us ____ harder for the final exam.
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Mark the letter A, B, C, or D to indicate the correct answer to each of the following questions from 5 to 14.
Question 8. Online courses are often ____ than traditional classes because you don't need to travel.
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Mark the letter A, B, C, or D to indicate the correct answer to each of the following questions from 5 to 14.
Question 9. We should all work together to achieve gender ____ in our society.
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Mark the letter A, B, C, or D to indicate the correct answer to each of the following questions from 5 to 14.
Question 10. My brother is very good at using ____ devices like smartphones and tablets for his studies.
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Mark the letter A, B, C, or D to indicate the correct answer to each of the following questions from 5 to 14.
Question 11. Viet Nam officially ____ the United Nations in 1977.
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Mark the letter A, B, C, or D to indicate the correct answer to each of the following questions from 5 to 14.
Question 12. The woman ____ is talking to our teacher is a representative from the WHO.
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Mark the letter A, B, C, or D to indicate the correct answer to each of the following questions from 5 to 14.
Question 13. David: "Would you mind if I used your laptop for a moment?" - Anna: "____"
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Mark the letter A, B, C, or D to indicate the correct answer to each of the following questions from 5 to 14.
Question 14. Lan: "Congratulations on winning the scholarship!" - Minh: "____"
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Read the following passage and mark the letter A, B, C, or D to indicate the correct word or phrase that best fits each of the numbered blanks from 15 to 19.
Question 15.
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Read the following passage and mark the letter A, B, C, or D to indicate the correct word or phrase that best fits each of the numbered blanks from 15 to 19.
Question 16.
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Read the following passage and mark the letter A, B, C, or D to indicate the correct word or phrase that best fits each of the numbered blanks from 15 to 19.
Question 17.
Đăng ký miễn phí để làm cả 40 câu, AI chấm và phân tích ngay.
Read the following passage and mark the letter A, B, C, or D to indicate the correct word or phrase that best fits each of the numbered blanks from 15 to 19.
Question 18.
Đăng ký miễn phí để làm cả 40 câu, AI chấm và phân tích ngay.
Read the following passage and mark the letter A, B, C, or D to indicate the correct word or phrase that best fits each of the numbered blanks from 15 to 19.
Question 19.
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Read the following passage and decide whether each of the statements from 20 to 24 is True (T) or False (F).
In a recent discussion, sociologist Dr. Helen Carter shared her views on gender equality. "While we have made significant progress, especially in passing laws that promote equal rights, the journey is far from over," she explained. "Deep-rooted stereotypes still influence choices and opportunities for many young people."
Dr. Carter pointed out that these stereotypes are not just about limiting girls. "We often see girls being discouraged from science and technology fields, but we also see boys being pressured to avoid careers in caring professions like nursing or early childhood education," she noted. "This harms everyone by limiting their potential."
She believes that education is the key. "It's not just about what is taught in books, but also about the environment we create in schools. We must actively encourage all children to explore a wide range of subjects and hobbies, regardless of their gender." Dr. Carter concluded that changing mindsets is a slower and more complex process than changing laws, but it is equally important for achieving true equality.
Question 20. Dr. Carter believes that the fight for gender equality has been completely finished.
Đăng ký miễn phí để làm cả 40 câu, AI chấm và phân tích ngay.
Read the following passage and decide whether each of the statements from 20 to 24 is True (T) or False (F).
In a recent discussion, sociologist Dr. Helen Carter shared her views on gender equality. "While we have made significant progress, especially in passing laws that promote equal rights, the journey is far from over," she explained. "Deep-rooted stereotypes still influence choices and opportunities for many young people."
Dr. Carter pointed out that these stereotypes are not just about limiting girls. "We often see girls being discouraged from science and technology fields, but we also see boys being pressured to avoid careers in caring professions like nursing or early childhood education," she noted. "This harms everyone by limiting their potential."
She believes that education is the key. "It's not just about what is taught in books, but also about the environment we create in schools. We must actively encourage all children to explore a wide range of subjects and hobbies, regardless of their gender." Dr. Carter concluded that changing mindsets is a slower and more complex process than changing laws, but it is equally important for achieving true equality.
Question 21. According to Dr. Carter, gender stereotypes can negatively affect both boys and girls.
Đăng ký miễn phí để làm cả 40 câu, AI chấm và phân tích ngay.
Read the following passage and decide whether each of the statements from 20 to 24 is True (T) or False (F).
In a recent discussion, sociologist Dr. Helen Carter shared her views on gender equality. "While we have made significant progress, especially in passing laws that promote equal rights, the journey is far from over," she explained. "Deep-rooted stereotypes still influence choices and opportunities for many young people."
Dr. Carter pointed out that these stereotypes are not just about limiting girls. "We often see girls being discouraged from science and technology fields, but we also see boys being pressured to avoid careers in caring professions like nursing or early childhood education," she noted. "This harms everyone by limiting their potential."
She believes that education is the key. "It's not just about what is taught in books, but also about the environment we create in schools. We must actively encourage all children to explore a wide range of subjects and hobbies, regardless of their gender." Dr. Carter concluded that changing mindsets is a slower and more complex process than changing laws, but it is equally important for achieving true equality.
Question 22. Dr. Carter thinks that changing laws is more important than changing people's attitudes.
Đăng ký miễn phí để làm cả 40 câu, AI chấm và phân tích ngay.
Read the following passage and decide whether each of the statements from 20 to 24 is True (T) or False (F).
In a recent discussion, sociologist Dr. Helen Carter shared her views on gender equality. "While we have made significant progress, especially in passing laws that promote equal rights, the journey is far from over," she explained. "Deep-rooted stereotypes still influence choices and opportunities for many young people."
Dr. Carter pointed out that these stereotypes are not just about limiting girls. "We often see girls being discouraged from science and technology fields, but we also see boys being pressured to avoid careers in caring professions like nursing or early childhood education," she noted. "This harms everyone by limiting their potential."
She believes that education is the key. "It's not just about what is taught in books, but also about the environment we create in schools. We must actively encourage all children to explore a wide range of subjects and hobbies, regardless of their gender." Dr. Carter concluded that changing mindsets is a slower and more complex process than changing laws, but it is equally important for achieving true equality.
Question 23. The text states that education plays a vital role in combating stereotypes.
Đăng ký miễn phí để làm cả 40 câu, AI chấm và phân tích ngay.
Read the following passage and decide whether each of the statements from 20 to 24 is True (T) or False (F).
In a recent discussion, sociologist Dr. Helen Carter shared her views on gender equality. "While we have made significant progress, especially in passing laws that promote equal rights, the journey is far from over," she explained. "Deep-rooted stereotypes still influence choices and opportunities for many young people."
Dr. Carter pointed out that these stereotypes are not just about limiting girls. "We often see girls being discouraged from science and technology fields, but we also see boys being pressured to avoid careers in caring professions like nursing or early childhood education," she noted. "This harms everyone by limiting their potential."
She believes that education is the key. "It's not just about what is taught in books, but also about the environment we create in schools. We must actively encourage all children to explore a wide range of subjects and hobbies, regardless of their gender." Dr. Carter concluded that changing mindsets is a slower and more complex process than changing laws, but it is equally important for achieving true equality.
Question 24. Dr. Carter is a high school teacher who studies social issues.
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Read the following passage and mark the letter A, B, C, or D to indicate the correct answer to each of the questions from 25 to 30.
Question 25. What is the main idea of the passage?
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Read the following passage and mark the letter A, B, C, or D to indicate the correct answer to each of the questions from 25 to 30.
Question 26. According to paragraph 1, which of the following is NOT mentioned as a game-design element?
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Read the following passage and mark the letter A, B, C, or D to indicate the correct answer to each of the questions from 25 to 30.
Question 27. The word "engaging" in paragraph 1 is closest in meaning to ____.
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Read the following passage and mark the letter A, B, C, or D to indicate the correct answer to each of the questions from 25 to 30.
Question 28. The word "it" in paragraph 3 refers to ____.
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Read the following passage and mark the letter A, B, C, or D to indicate the correct answer to each of the questions from 25 to 30.
Question 29. According to the passage, what is a potential downside of gamification?
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Read the following passage and mark the letter A, B, C, or D to indicate the correct answer to each of the questions from 25 to 30.
Question 30. What can be inferred from the last paragraph?
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Mark the letter A, B, C, or D to indicate the sentence that is CLOSEST in meaning to each of the following questions from 31 to 35.
Question 31. Students must not use their phones during the exam.
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Mark the letter A, B, C, or D to indicate the sentence that is CLOSEST in meaning to each of the following questions from 31 to 35.
Question 32. My father said to me, "I will take you to the museum next Sunday."
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Mark the letter A, B, C, or D to indicate the sentence that is CLOSEST in meaning to each of the following questions from 31 to 35.
Question 33. No other student in my class is as tall as Minh.
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Mark the letter A, B, C, or D to indicate the sentence that is CLOSEST in meaning to each of the following questions from 31 to 35.
Question 34. This app is very useful for learning English. I downloaded it last week.
Đăng ký miễn phí để làm cả 40 câu, AI chấm và phân tích ngay.
Mark the letter A, B, C, or D to indicate the sentence that is CLOSEST in meaning to each of the following questions from 31 to 35.
Question 35. Although the test was difficult, she performed excellently.
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Mark the letter A, B, C, or D to indicate the sentence that best COMBINES each pair of sentences, or the correct sentence made from the given cues, in each of the following questions from 36 to 40.
Question 36. The girl is my new classmate. She is sitting over there.
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Mark the letter A, B, C, or D to indicate the sentence that best COMBINES each pair of sentences, or the correct sentence made from the given cues, in each of the following questions from 36 to 40.
Question 37. He couldn't join the school trip. He was busy with his project.
Đăng ký miễn phí để làm cả 40 câu, AI chấm và phân tích ngay.
Mark the letter A, B, C, or D to indicate the sentence that best COMBINES each pair of sentences, or the correct sentence made from the given cues, in each of the following questions from 36 to 40.
Question 38. This is the book. I told you about it yesterday.
Đăng ký miễn phí để làm cả 40 câu, AI chấm và phân tích ngay.
Mark the letter A, B, C, or D to indicate the sentence that best COMBINES each pair of sentences, or the correct sentence made from the given cues, in each of the following questions from 36 to 40.
Question 39. My brother / be / better / English / than / I / be.
Đăng ký miễn phí để làm cả 40 câu, AI chấm và phân tích ngay.
Mark the letter A, B, C, or D to indicate the sentence that best COMBINES each pair of sentences, or the correct sentence made from the given cues, in each of the following questions from 36 to 40.
Question 40. This / be / most / interesting / online course / I / ever / take.
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For teenagers, getting enough sleep is crucial for both physical and mental health. However, many teens struggle to get the recommended 8 to 10 hours of sleep per night. One major reason is a natural shift in their biological clocks, which makes them feel tired later at night. This change often (15) ____ with early school start times. As a result, many students are sleep-deprived. This lack of sleep has significant consequences. (16) ____, it can negatively affect their ability to concentrate in class and learn new information. The brain processes and stores memories during sleep, (17) ____ is a vital part of the learning process. Without enough rest, this function is impaired. Therefore, it's much (18) ____ for a tired teenager to remember facts or understand complex ideas. To improve this situation, creating a consistent sleep schedule and reducing screen time before bed are simple (19) ____ effective steps.
For teenagers, getting enough sleep is crucial for both physical and mental health. However, many teens struggle to get the recommended 8 to 10 hours of sleep per night. One major reason is a natural shift in their biological clocks, which makes them feel tired later at night. This change often (15) ____ with early school start times. As a result, many students are sleep-deprived. This lack of sleep has significant consequences. (16) ____, it can negatively affect their ability to concentrate in class and learn new information. The brain processes and stores memories during sleep, (17) ____ is a vital part of the learning process. Without enough rest, this function is impaired. Therefore, it's much (18) ____ for a tired teenager to remember facts or understand complex ideas. To improve this situation, creating a consistent sleep schedule and reducing screen time before bed are simple (19) ____ effective steps.
For teenagers, getting enough sleep is crucial for both physical and mental health. However, many teens struggle to get the recommended 8 to 10 hours of sleep per night. One major reason is a natural shift in their biological clocks, which makes them feel tired later at night. This change often (15) ____ with early school start times. As a result, many students are sleep-deprived. This lack of sleep has significant consequences. (16) ____, it can negatively affect their ability to concentrate in class and learn new information. The brain processes and stores memories during sleep, (17) ____ is a vital part of the learning process. Without enough rest, this function is impaired. Therefore, it's much (18) ____ for a tired teenager to remember facts or understand complex ideas. To improve this situation, creating a consistent sleep schedule and reducing screen time before bed are simple (19) ____ effective steps.
For teenagers, getting enough sleep is crucial for both physical and mental health. However, many teens struggle to get the recommended 8 to 10 hours of sleep per night. One major reason is a natural shift in their biological clocks, which makes them feel tired later at night. This change often (15) ____ with early school start times. As a result, many students are sleep-deprived. This lack of sleep has significant consequences. (16) ____, it can negatively affect their ability to concentrate in class and learn new information. The brain processes and stores memories during sleep, (17) ____ is a vital part of the learning process. Without enough rest, this function is impaired. Therefore, it's much (18) ____ for a tired teenager to remember facts or understand complex ideas. To improve this situation, creating a consistent sleep schedule and reducing screen time before bed are simple (19) ____ effective steps.
For teenagers, getting enough sleep is crucial for both physical and mental health. However, many teens struggle to get the recommended 8 to 10 hours of sleep per night. One major reason is a natural shift in their biological clocks, which makes them feel tired later at night. This change often (15) ____ with early school start times. As a result, many students are sleep-deprived. This lack of sleep has significant consequences. (16) ____, it can negatively affect their ability to concentrate in class and learn new information. The brain processes and stores memories during sleep, (17) ____ is a vital part of the learning process. Without enough rest, this function is impaired. Therefore, it's much (18) ____ for a tired teenager to remember facts or understand complex ideas. To improve this situation, creating a consistent sleep schedule and reducing screen time before bed are simple (19) ____ effective steps.
A new trend in education that is capturing the attention of teachers and students alike is 'gamification'. This is the process of applying game-design elements and principles to non-game contexts, such as the classroom, to make learning more engaging and interactive. Instead of just listening to a lecture, students might earn points for correct answers, unlock 'badges' for mastering a new skill, or compete on a 'leaderboard' with their classmates. The goal is not to turn learning into a game, but to use the motivational power of games to encourage participation and effort.
Research suggests that gamification can have several benefits. It can increase student motivation, as the rewards and competition make the learning process more exciting. It also provides immediate feedback; students know right away if their answer is correct, which helps them learn from their mistakes faster. Furthermore, by breaking down complex topics into smaller, manageable 'levels' or 'quests', gamification can make difficult subjects seem less intimidating.
However, implementing gamification effectively requires careful planning. Critics warn that if it is poorly designed, it can lead to students focusing only on the points and rewards rather than on genuine understanding. They might also feel that over-competition creates a stressful, rather than a fun, learning environment. Therefore, teachers need to design gamified activities that align with learning objectives and foster a sense of collaboration as well as friendly competition.
A new trend in education that is capturing the attention of teachers and students alike is 'gamification'. This is the process of applying game-design elements and principles to non-game contexts, such as the classroom, to make learning more engaging and interactive. Instead of just listening to a lecture, students might earn points for correct answers, unlock 'badges' for mastering a new skill, or compete on a 'leaderboard' with their classmates. The goal is not to turn learning into a game, but to use the motivational power of games to encourage participation and effort.
Research suggests that gamification can have several benefits. It can increase student motivation, as the rewards and competition make the learning process more exciting. It also provides immediate feedback; students know right away if their answer is correct, which helps them learn from their mistakes faster. Furthermore, by breaking down complex topics into smaller, manageable 'levels' or 'quests', gamification can make difficult subjects seem less intimidating.
However, implementing gamification effectively requires careful planning. Critics warn that if it is poorly designed, it can lead to students focusing only on the points and rewards rather than on genuine understanding. They might also feel that over-competition creates a stressful, rather than a fun, learning environment. Therefore, teachers need to design gamified activities that align with learning objectives and foster a sense of collaboration as well as friendly competition.
A new trend in education that is capturing the attention of teachers and students alike is 'gamification'. This is the process of applying game-design elements and principles to non-game contexts, such as the classroom, to make learning more engaging and interactive. Instead of just listening to a lecture, students might earn points for correct answers, unlock 'badges' for mastering a new skill, or compete on a 'leaderboard' with their classmates. The goal is not to turn learning into a game, but to use the motivational power of games to encourage participation and effort.
Research suggests that gamification can have several benefits. It can increase student motivation, as the rewards and competition make the learning process more exciting. It also provides immediate feedback; students know right away if their answer is correct, which helps them learn from their mistakes faster. Furthermore, by breaking down complex topics into smaller, manageable 'levels' or 'quests', gamification can make difficult subjects seem less intimidating.
However, implementing gamification effectively requires careful planning. Critics warn that if it is poorly designed, it can lead to students focusing only on the points and rewards rather than on genuine understanding. They might also feel that over-competition creates a stressful, rather than a fun, learning environment. Therefore, teachers need to design gamified activities that align with learning objectives and foster a sense of collaboration as well as friendly competition.
A new trend in education that is capturing the attention of teachers and students alike is 'gamification'. This is the process of applying game-design elements and principles to non-game contexts, such as the classroom, to make learning more engaging and interactive. Instead of just listening to a lecture, students might earn points for correct answers, unlock 'badges' for mastering a new skill, or compete on a 'leaderboard' with their classmates. The goal is not to turn learning into a game, but to use the motivational power of games to encourage participation and effort.
Research suggests that gamification can have several benefits. It can increase student motivation, as the rewards and competition make the learning process more exciting. It also provides immediate feedback; students know right away if their answer is correct, which helps them learn from their mistakes faster. Furthermore, by breaking down complex topics into smaller, manageable 'levels' or 'quests', gamification can make difficult subjects seem less intimidating.
However, implementing gamification effectively requires careful planning. Critics warn that if it is poorly designed, it can lead to students focusing only on the points and rewards rather than on genuine understanding. They might also feel that over-competition creates a stressful, rather than a fun, learning environment. Therefore, teachers need to design gamified activities that align with learning objectives and foster a sense of collaboration as well as friendly competition.
A new trend in education that is capturing the attention of teachers and students alike is 'gamification'. This is the process of applying game-design elements and principles to non-game contexts, such as the classroom, to make learning more engaging and interactive. Instead of just listening to a lecture, students might earn points for correct answers, unlock 'badges' for mastering a new skill, or compete on a 'leaderboard' with their classmates. The goal is not to turn learning into a game, but to use the motivational power of games to encourage participation and effort.
Research suggests that gamification can have several benefits. It can increase student motivation, as the rewards and competition make the learning process more exciting. It also provides immediate feedback; students know right away if their answer is correct, which helps them learn from their mistakes faster. Furthermore, by breaking down complex topics into smaller, manageable 'levels' or 'quests', gamification can make difficult subjects seem less intimidating.
However, implementing gamification effectively requires careful planning. Critics warn that if it is poorly designed, it can lead to students focusing only on the points and rewards rather than on genuine understanding. They might also feel that over-competition creates a stressful, rather than a fun, learning environment. Therefore, teachers need to design gamified activities that align with learning objectives and foster a sense of collaboration as well as friendly competition.
A new trend in education that is capturing the attention of teachers and students alike is 'gamification'. This is the process of applying game-design elements and principles to non-game contexts, such as the classroom, to make learning more engaging and interactive. Instead of just listening to a lecture, students might earn points for correct answers, unlock 'badges' for mastering a new skill, or compete on a 'leaderboard' with their classmates. The goal is not to turn learning into a game, but to use the motivational power of games to encourage participation and effort.
Research suggests that gamification can have several benefits. It can increase student motivation, as the rewards and competition make the learning process more exciting. It also provides immediate feedback; students know right away if their answer is correct, which helps them learn from their mistakes faster. Furthermore, by breaking down complex topics into smaller, manageable 'levels' or 'quests', gamification can make difficult subjects seem less intimidating.
However, implementing gamification effectively requires careful planning. Critics warn that if it is poorly designed, it can lead to students focusing only on the points and rewards rather than on genuine understanding. They might also feel that over-competition creates a stressful, rather than a fun, learning environment. Therefore, teachers need to design gamified activities that align with learning objectives and foster a sense of collaboration as well as friendly competition.